Paraphernalia

NEMESIS
Owlman Beyond by viure

ParaphernaliaEdit

He uses various equipment and devices that enhances his natural mental powers to far greater levels that are beyond the limits of most. Various weapons including a plasma gun he carries at all times. Owlman(Nemesis) uses guns, grenades, sai, knives, and katanas. He can use any weapon known to man and can learn how to use the weapon in less than five minutes than anyone else.  

Equipment

  • Owlman's Armor :An advanced state-of-the-art one of a kind Talon-like battlesuit. The cape can become glider wings. The armor is also able to fly through the manipulation of magnetic forces and generate force fields.  It is very durable, being able to withstand massive concussive forces, fire, lasers, electric shocks, underwater pressure, wind force, and even radiation in small doses. It was made to counter Metahuman
  • The owlsuit grants him the following abilities:
    • Minimal reduction (or increase) in flexibility. 
    • Enhanced ballistic protection.
    • Significantly resistant to heat, electricity, water, and resistant to radiation.
    • Built-in rebreather for underwater combat/exploration. 
    • Flight: Cape becomes deployable wings that allow him to glide, also his suit manipulation of magnetic forces and generate force fields to fly through the air for long periods.
    • Electro-BlastElectrical discharges throughout the suit that can be to stun a victim or electrocuting them by touch.
    • Teleportationlimited because of power used. 
    • Claw RetractionRetractable claws which can be used to slice, clip, or facilitate climbing. Also he can fire them like bullets which are tip with Scarecrow's Fear Toxin. Also they can be change to poisons, sleeping toxin or kryptonite steel.
    • Blindsight
    • Camouflage: A chameleon device makes he visually able to blend into immediate environment.
    • Shadow Camouflage: He become invisible while in shadows.
    • Hidden Arsenal : Guns, blades , swords and bombs.
    • Holo computer in eye lenses. 
    • Grappling guns built into the forearms.
    • Flashbang grenades.
    • Smoke pellets.
    • Blades
    • Launchable tracers.
    • A retractable PIN or password decipherer in the form of a key on the right index finger.
    • Sensitive touch microphone on index and middle fingers that permits eavesdropping through solid surfaces.
    • Drug identifier, utilized by dipping fingers into the substance. 
    • Electromagnetic pads in the soles of the boots for adhesion to certain surfaces. 
    • Inaudibility
    • Electronic jamming technology: It prevents people from electronically recording him and he can also take out other electronical devices for short time.
    • Enhanced Tracking

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